Part II · Tactics Chapter 11 of 40
Double attack and the fork
Your opponent can meet one threat. Two at once, they cannot. We look at how the knight, the pawn, the queen, the king and the other pieces fork, when a fork fails, and how to set one up.
What to know first: 8 · Piece values and trades
What you will learn
- spot moves that attack two pieces at once and pick targets that cannot both be saved
- check that the forking piece cannot be taken and that the opponent has no check in reply
- set up a fork: drive the king onto the right square with checks, or lure a piece there with a sacrifice
The white king stands on f1, a white rook on d1, and between them the square e1 is empty. A black pawn on e3 steps forward to e2 and hits both squares at once: the king is in check, the rook is attacked. The king has to move, and next move the pawn takes the rook and becomes a queen. A pawn worth one point has won a rook.
This position comes from a real game, and we will come back to it at the end of the chapter. At the end of the chapter on piece values we stopped at a simple fact: a strong opponent does not leave pieces hanging. Attack their rook and they move it. Attack an undefended bishop and they defend it. One threat can almost always be met with one move. So you need two threats, both made with a single move. That is where tactics begins.
One threat and two
A move that makes two threats at once is called a double attack. The opponent can parry one of them, but they have only one move, and the other threat is carried out. When a single piece hits both targets, the double attack is called a fork: the piece spears two targets at once, like the two prongs of a fork. People say it mostly of knights and pawns, but any piece can fork, even the king.
The strongest fork is one where one of the targets is the king. A check must be answered at once, and the opponent has no move left for the other target. You know the answers to a check from chapter 5: move the king, block, or capture the checking piece. If none of them also saves the second target, it is lost.
Compare two moves in the position below. Qf3 also attacks the rook on a8, along the long diagonal. But that is one threat, and Black has time: the rook leaves a8, and the queen is attacking an empty square. The move we are looking for does the same and gives check as well. Black has to spend their move on the king, and the rook stays where it is, still attacked.
White to move. The black rook on a8 is undefended, but a plain attack on it will not do: Black will just move it. Find a queen move after which there is no time to move it.
Qd5+: the queen checks the king along the d5–g8 diagonal and attacks the rook on a8 along the other diagonal, through c6 and b7. Black has nothing to block with and nothing to take the queen with, so the king goes to f8 or h8, and Qxa8 collects the rook. Notice where the queen came from: up the d-file from d1. The forking square is often far from both targets.
What makes a target
A double attack wins only if the opponent cannot save both targets, so choose them with care. Good targets are:
- the king: a check has to be answered, and there is no move left for the other target;
- an undefended piece: you take it for free; it is the hanging piece you already know;
- a piece worth more than the attacker: a knight attacks a rook, even a defended one, and after you take the rook and they take your knight back, you have won the exchange;
- a mating threat: it has to be answered just like a check. Mating threats get their own treatment in the chapter on mating patterns.
Two pieces that are defended and worth no more than the attacker make poor targets. The opponent simply leaves them where they are: you take one, you lose your own piece, and it is an ordinary trade.
The white knight on d5 attacks both black bishops, on c7 and e7. What has White won?
There are two targets but no gain. The bishops are worth as much as the knight, and the king on d8 defends both. Black does not even need to save anything: after Nxc7 comes Kxc7, and a knight has been traded for a bishop. A fork wins only when at least one target is undefended or worth more than the attacker.
The knight
The knight is the great forker. It attacks up to eight squares at once, in every direction, and its attack cannot be blocked: there are no squares between a knight and its target to put a piece on. And a knight attacks a queen or a rook without standing on their lines, so they cannot hit it back.
A simple trick helps you find the knight's forking square: look from the targets, not from the knight. Which square is exactly a knight's move from both targets? If there is one and your knight can reach it in one move, the fork is ready.
The knight on b5 wants to attack the king on e8 and the rook on a8 at once. Which square should it jump to?
From c7 the knight attacks both a8 and e8. Nc7+ is a check to the king and an attack on the rook. The king moves, and the knight takes the rook, Nxa8. Check one more thing: nothing can take the knight on c7. If the black king stood on d8, it would take the knight and the fork would fail. More on such failures below.
When a knight attacks the king, the queen and a rook all at once, it is called a family fork: the whole family is under attack. Find one yourself.
White to move. Black has a queen, White only a knight, a rook and a bishop, and the black queen has just attacked the knight on d5. The knight can answer by hitting three pieces at once.
Ne7+: the knight checks the king on g8 and attacks the queen on c6 and the rook on c8. Nothing can take the knight on e7, a knight's check cannot be blocked, and the king has to move. After Nxc6 Rxc6 White has given a knight for the queen and is now a bishop up. The knight will not get the rook as well, but the queen is plenty for that deal.
Now the same fork in a real game, with extra pieces around. The black knight on e3 sits in White's camp and looks dangerous, and the queen on d7 waits calmly. The knight on e4 is looking at a square from which it would see both the king and the queen.
White to move, a game on lichess.org, 2014. Win the queen.
Nf6+: check to the king on g8 and an attack on the queen on d7. The pawn on e5 defends the knight, so the king cannot take it. After Kg7 Nxd7 White has won the queen for a knight. The black knight on e3 never got to do anything. The full game.
The knight has its favourite squares. While the black king is on e8 and the queen and rooks are at home, Black's weak points are c7 and f7. From c7 a white knight attacks the king on e8 and the rook on a8; from f7 it attacks the queen on d8 and the rook on h8. White's matching squares are c2 and f2. That is why, after a slip in the opening, a knight so often lands on exactly those squares, and why castling, which takes the king off e8, also takes one of those forks away. Before you move a piece that guards c7 or f7, check whether an enemy knight is one jump away from them.
The pawn
The pawn is the cheapest piece, and that is exactly why its fork is the most dangerous. Every piece is worth more than a pawn, so the pawn does not care whether its targets are defended. Two pieces standing on the same rank with one square between them, like c6 and e6, are a ready target for a pawn that lands between them, on d5.
White to move. Black's knight on c6 and bishop on e6 stand one square apart. Find the move that attacks both.
d5: the pawn attacks the knight on c6 and the bishop on e6. The pawn on e4 defends it, so ...Bxd5 exd5 does not help: the knight is still attacked. One piece is lost for a pawn. Black can move the bishop, and then dxc6, or move the knight, and then dxe6.
A pawn fork with check is stronger still: the opponent has to save the king and does not even get to choose which piece to save.
Black to move, a game on lichess.org, 2014. The white king on b2 and the rook on d2 stand on either side of the square c3.
...c3+: the pawn checks the king on b2 and attacks the rook on d2. The king cannot take the pawn: the rook on c6 defends it, because the pawn has left c4 and opened the file for the rook. After Kc1 cxd2+ Black has taken the rook, and with check again. The full game.
Pawn forks turn up as early as the opening, and one of them has a name: the fork trick. Black gives a knight for a pawn, then attacks two white pieces with a pawn and gets the knight back. It wins nothing, but it is a useful trade: Black removes White's centre pawn and puts their own there.
d5 attacks the bishop on c4 and the knight on e4. White will lose one of them and give the knight back. White's best is Bxd5 Qxd5: material is level again.Look at the move before the fork. Black did not wait for White's pieces to step onto the right squares by themselves: by capturing on e4, they invited the white knight to e4. We will come back to this idea, luring a piece onto the forking square, at the end of the chapter.
The queen, bishop, rook and king
The queen attacks in all eight directions and has more forks than any other piece: you saw Qd5+ at the start of the chapter. But the queen is the most valuable piece, so its fork wins only against undefended pieces or together with a check. Bishops and rooks fork less often: the bishop attacks only along diagonals, the rook only along ranks and files, and the targets have to stand on those lines. When they do, the blow is just as hard to meet.
The fork a beginner most often loses a piece to is a queen fork with check: the king stands on an open diagonal, and an undefended bishop or rook is idling on the far side of the board. The enemy queen arrives from afar, as in the first exercise of this chapter, and wins time with the check. So before every move it pays to ask: what checks does the opponent's queen have, and what else does it attack from those squares?
White to move, a game on lichess.org, 2014. The black knight on c4 is undefended, but the bishop on b7 is not lined up with it yet.
Bd5+: the bishop checks the king on f7 along the d5–f7 diagonal and attacks the knight on c4 along the other one. The king moves, and Bxc4 wins the knight, and with it the endgame. The full game.
Black to move, a game on lichess.org, 2014. The white king on f2 and the knight on d2 stand on the same rank, with the square e2 between them.
...Re2+: the rook checks the king on f2 and attacks the knight on d2 along the same rank. The king cannot take the rook, because the pawn on d3 defends it. The king moves, and ...Rxd2+ collects the knight. The full game.
In the endgame, once the queens are off, even the king forks. It attacks every square next to it, and if two enemy pieces stand next to the same square, the king goes there. The one condition is that the square itself is not attacked: the king never steps onto a square the opponent attacks.
White to move, a game on lichess.org, 2014. The black rook on f4 has just given check. Step out of it in a way that wins something.
Ke3: the king steps out of check and itself attacks the rook on f4 and the bishop on d3. Neither is defended, and only one can be moved away. After ...Rf5 Kxd3 White has won the bishop. The full game.
When a fork fails
Not every move that hits two targets wins. Before you fork, ask yourself three questions.
- Can the forking piece be taken? A knight that jumps up to the king may land where the king attacks it, and a pawn may land where another pawn attacks it.
- Do the targets defend each other, or does something else defend them? Then it is a trade, as with the two bishops above.
- Does the opponent have a move with a threat of their own? A check, a capture or a mating threat in reply, and they gain the time to save both pieces. Such a reply is called an in-between move, and it has a chapter of its own.
See what the engine says about a fork that fails the first question.
Nc7: the knight attacks the rook on a8 and seems to risk nothing. But c7 is right next to the black king on d8.The king attacks every square next to it, and ...Kxc7 takes the knight for free. A fork on a square the opponent defends is just a gift.
The third question is the trickiest. The fork is on, both targets are attacked, but the opponent answers with a check of their own or takes something valuable with a threat. While you deal with their move, they rescue the second piece, and the fork comes away empty-handed. That is why strong players, having found a fork, look half a move further: which checks and captures will the opponent have once the piece stands on the forking square?
Setting up a fork
In a game the targets rarely stand exactly where your piece can reach them. Then you put them there yourself. There are two ways, and both rely on the force of forcing moves.
Drive with checks. The king must step out of check, and if it has few squares to go to, the check drives it to where the fork is waiting. The knight is especially good at this chase: its checks cannot be blocked.
White to move, a game on lichess.org, 2014. The black rook on f7 is far from its king. The knight can catch them together in two checks.
Ne6+: check, and the king moves. After ...Kc6 comes Nd8+: another check, and at the same time an attack on the rook on f7. The king moves again, and Nxf7 takes the rook. The first check won nothing: it brought the knight to a square from which the second target was in sight. The full game.
Lure with a sacrifice. The enemy piece is on the wrong square? Offer it something to take, so that once it takes, it stands where you want it. Giving up material to get more back is a sacrifice; sacrifices and decoys are covered in chapter 15 and chapter 19.
Black to move, a game on lichess.org, 2014. The white king on d1 and queen on c2 stand side by side. Which square is a knight's move from both? And how do you get there?
The forking square is e3: from there a knight attacks both d1 and c2. But ...Ne3+ straight away does not work, because the rook on e2 would take the knight. First ...Nxf2+: the knight on g4 takes a pawn with check and attacks the rook on h1 as well. White takes it with the rook, Rxf2, and the rook has left the e-file. Now ...Ne3+: check to the king, an attack on the queen, and after Kc1 Nxc2 the queen is gone. The king will take this knight too, Kxc2, but the count favours Black: two knights, six points, for the queen and a pawn, ten. The full game.
Sometimes the target is in the right place but defended by a piece you can remove. That is removing the defender, and it too has its own chapter. See how it clears the way for a fork.
White to move, a game on lichess.org, 2014. The pawn on d5 stands on the diagonal that leads to the king on g8, and only the bishop on c6 holds it.
Rxc6: the rook takes the defender of the pawn on d5. After ...Rxc6 the black rook stands on c6, and Bxd5+ hits the king on g8 and the rook on c6 at once. The king moves, Bxc6, and the count is this: White gave a rook for a bishop and took back the d5 pawn and a rook. White is a piece and a pawn up. The full game.
How to spot them
You do not hunt for forks blindly: you see them in how the pieces stand. Make a habit of three looks at the board before every move:
- What does the opponent have undefended? Where are their king and queen?
- Are there two such targets that one of your pieces can hit from one square? For a knight, look for a square a knight's move from both targets; for a pawn, two pieces on one rank with a square between them; for the queen, a square from which both targets are in sight along lines or diagonals.
- Can you get there with a check, a capture or a sacrifice, and can your piece be taken there?
Give your own pieces the same look: where do they stand so that one blow could hit two of them? Undefended pieces are the first targets of any fork. Practise spotting them.
Now back to the pawn from the start of the chapter. Find its move yourself.
Black to move, a game on lichess.org, 2014. The white king on f1 and the rook on d1 stand with one square between them.
...e2+: the pawn checks the king on f1 and attacks the rook on d1. The king cannot take it, because the rook on b2 defends the pawn. The king moves, and ...exd1=Q: the pawn takes the rook and becomes a queen on the spot (=Q means promotion; see chapter 7). White has too little left, and Black soon mates. The full game.
And the last puzzle, the hardest. Here the fork hides behind a queen trade, and to see it you have to notice why the pawn on c6 cannot capture.
White to move, a game on lichess.org, 2014. The black queen on d5 attacks the bishop on b5 and offers a queen trade.
Qxd5: White trades queens. Black cannot take back with the c6 pawn: it stands between the bishop on b5 and the king on e8, and leaving c6 would expose the king to check. That is a pin, the subject of the next chapter. That leaves ...exd5, but now the c6 pawn has lost the queen's protection, and Bxc6+ hits the king on e8 and the rook on a8. Black blocks with ...Bd7, and Bxa8 wins the rook. The full game.
Apart from three teaching "find the move" exercises in the early sections, every puzzle in this chapter comes from a real game played on lichess.org in January 2014. There are more like them, with a rating that grows as you do, on the Practice page, under the theme "Fork".
What's next
A fork attacks two targets, and the opponent saves one. But sometimes there is nothing to save with: the target is attacked and cannot move, because a king or a queen stands behind it. You saw this in the last puzzle: the pawn on c6 could not take the queen, because it would have exposed its king to check. That is a pin, and in the next chapter you will learn to set one up, to use it and to get out of one.