Part II · Tactics Chapter 14 of 40
Discovered attack and double check
A piece steps off a line, and the long-range piece behind it suddenly strikes across the whole board. We look at the discovered attack, discovered check and double check: how to prepare them, how to find them and how not to fall for them yourself.
What to know first: 12 · The pin
What you will learn
- see a battery, your own piece blocking the line of a long-range piece, and what moving it away wins
- give a discovered check so that the moving piece also captures or threatens something
- find a double check and know that only a king move can answer it
A game on lichess.org, 2014, move fifteen. The black queen stands in the centre, on d5, and fears nothing: no white piece attacks it. The white queen stands on d1, on the same file, but between the queens is the white bishop on d3. While the bishop stays put, the queen on d1 is looking at the back of its own bishop.
Once the bishop moves, the file opens. If the bishop goes just anywhere, Black simply moves the queen away. But if the bishop moves with check, Black has to deal with the king, and the queen on d5 stays under attack. Find White's move.
White to move, a game on lichess.org, 2014. The white bishop on d3 blocks its own queen on d1 from the black queen on d5.
Bh7+: the bishop leaves the d-file and checks the king on g8. The king has to answer the check, by taking the bishop or stepping away, and meanwhile the queen on d1 looks at d5 along the open file. Next move, Qxd5. White has given a bishop and taken the queen. Full game.
Neither the bishop nor the queen attacked the black queen while they stood still. The attack appeared when one white piece moved out of the way of another. This is the attack an opponent sees worst of all: they watch the piece that moves and miss the one standing behind it that never moved.
What a discovered attack is
In chapter 2 you saw a battery: two of your long-range pieces on one line, one behind the other. Here the set-up is different. In front stands any of your pieces, even a knight or a pawn, and behind it a rook, bishop or queen, with the front piece blocking the back piece's line. The front piece is like a curtain over a window. Pull it aside, and the back piece sees everything on the line.
A discovered attack is an attack by a long-range piece that opens because one of your own pieces has moved off its line. The strength of the idea is that you get two moves in one. The back piece attacks, though it never moved. The front piece, at the same time, does something of its own: gives check, captures a piece, attacks another target. The opponent answers with one move and has no time to meet both threats.
It is a relative of the fork from chapter 11: again two threats with one move. Only in a fork one piece makes both threats, while here two different pieces make them, and the second one attacks from a distance.
The front piece can be any piece: a knight, a pawn, a bishop, a rook, a queen, even the king. The king rarely steps off the line of its own rook or bishop, but in the endgame it happens, and then the opponent's king is checked by the piece that stood behind it. The back piece, though, can only be a rook, bishop or queen: the blow has to travel along a line through the vacated square, and knights and pawns do not strike along lines. So first of all, look at the lines of your long-range pieces and at what is blocking them.
Some batteries turn up so often that they are worth knowing by sight. A bishop on d3 with the queen on c2 behind it, on the b1–h7 diagonal aimed at the castled king. The same bishop on d3 in front of the queen on d1, on the d-file, as in the first puzzle of this chapter. A rook on an open file behind its own knight or bishop. A bishop placed on g2 or b2 behind a knight standing in the centre on the long diagonal. In each of these set-ups the front piece is waiting for a move after which the back piece hits the king, the queen or an undefended piece.
White to move. The white knight on d4 stands on the long diagonal between its own bishop on b2 and the black king on g7. What happens if the knight leaves d4 for any square?
The knight was blocking the b2–g7 diagonal. Once it moves, the bishop checks the king without taking a single step. The knight, for its part, can go anywhere: the check is already there, and the knight's move comes free with it. How to get the most out of such a move you will see below.
The moving piece gives check
In the first puzzle of the chapter the front piece gave check and the back piece took the queen. This is the most common kind of discovered attack. The check gains time: while the opponent moves the king, the back piece takes what it was aiming at. The front piece may even be lost: the bishop on h7 was lost, but the queen was taken for it.
Count this deal in the piece values from chapter 8. White gave a bishop, three points, and took a queen, nine. But count to the end: had the black queen on d5 been defended, White would have given the bishop and their own queen for the black one and ended up a bishop down. A check with the front piece is like small change: you pay with it so that the back piece can make its move undisturbed, and it is worth paying only if that move is worth it.
Here is how to look for such a blow. Find a long-range piece of yours whose line is blocked by another piece of yours. Look at what stands at the end of that line: an undefended enemy piece, the enemy queen. Then check whether the front piece can move away with check or with a capture. If it can, the blow is ready. The next position shows the same trick, only the line runs along a rank.
White to move, a game on lichess.org, 2014. The white queen on f3 and the black queen on a3 stand on the third rank, with the white bishop on d3 between them.
Bxh7+: the bishop takes the pawn on h7 with check and leaves the third rank. The queen on f3 now strikes a3. The king takes the bishop or steps away, and Qxa3. White has given a bishop and taken a pawn and the queen. Full game.
Black uses the same trick, and the same sacrifice on h2 is no worse than the one on h7.
Black to move, a game on lichess.org, 2014. The black queen on d8 and the white queen on d5 stand on the same file, with the black bishop on d6 between them.
…Bxh2+: the bishop takes the pawn with check, and the d-file is open. The king answers the check, and …Qxd5. Full game.
The checking piece does not have to sacrifice itself. Sometimes it steps to a safe square, and then the opponent loses a piece and gets nothing in return. Sometimes the back piece also takes its prize with check.
White to move, a game on lichess.org, 2014. The white bishop on c5 stands on the c-file between the rook on c1 and the black rook on c8.
Bd4+: the bishop leaves the c-file and checks the king on h8 along the long diagonal. The rook on c1 now strikes c8. Black can block with the pawn, …e5, but the bishop takes it, again with check. After …Kg8 Rxc8+ White has won a rook. Full game.
Black to move, a game on lichess.org, 2014. The white rook on h8 and the black rook on e8 stand on the eighth rank, with the black bishop on f8 between them.
…Bc5+: the bishop checks the king on g1 along the c5–g1 diagonal and opens the eighth rank. The rook on e8 strikes h8. The king moves, and …Rxh8. The white rook got into Black's camp and was lost there. Full game.
Discovered check
It can also be the other way round: the back piece gives check and the front piece is free. This is discovered check. Chapter 5 mentioned it; now let us see why it is so strong.
After a discovered check the opponent has to protect the king from the back piece. Meanwhile the front piece goes where it likes and does what it likes: takes the queen, attacks a rook, stands en prise. The opponent has no time to take it, because the check must be dealt with first. That is why people say a discovered check is an extra move: the front piece moves twice in a row, and the opponent once.
Hence the rule: when you have a discovered check ready, do not hurry. Pick the strongest square on the board for the front piece: a capture of the queen, an attack on two pieces, another check. Giving a discovered check "anywhere" throws the extra move away.
In chapter 10 you already played a discovered check before you knew its name. In the trap from Petrov's Defence the white knight went from e5 to c6: the queen on e2 gave check along the e-file, and the knight attacked the black queen on d8. Any knight move gave check, but only from c6 did it also hit the queen. That is exactly choosing the best square for the front piece.
The most famous example is the windmill. In Moscow in 1925 the Mexican master Carlos Torre played the former world champion Emanuel Lasker. He gave up his queen, put a bishop on f6, facing the black king, and then his rook went back and forth: giving check from g7 itself, and discovered check from the bishop whenever it left g7. With every discovered check it took something on the seventh rank. Having collected the pawns, the rook won back the queen too, and White won the game. A windmill is a discovered check repeated as often as the opponent cannot get rid of it.
White to move. The white knight on e4 stands on the e-file between its own rook on e1 and the black king on e8. Where should the knight go?
Nxc5+: the knight takes the queen, and the rook on e1 gives check along the open file. Black has no time to take the knight: the king must first get out of check. Every knight move uncovers check, but only this one wins the queen. The others, even the double checks Nd6+ and Nf6+, leave Black their queen.
The front piece can be a pawn too. A pawn moves slowly, but it attacks two pieces at once, and if its move uncovers a check, the opponent has no time to save either of them.
White to move, a game on lichess.org, 2014. The white queen on b3 looks along the diagonal at the king on g8, but the diagonal is blocked by White's own pawn on d5.
d6+: the pawn leaves the diagonal, and the queen on b3 checks the king on g8. The pawn on d6 itself attacks the queen on c7 and the bishop on e7. Black can block, …Rf7, …Nd5 or …Be6, but none of these moves the queen away, and next move the pawn takes it: dxc7. Full game.
Double check
The strongest discovered check is one where the front piece gives check as it moves. This is the double check from chapter 5. You cannot block two checks with one move or take both pieces, so there is only one answer: a king move. If the king has nowhere to go, a double check is mate, even when both checking pieces are en prise.
Before a double check, count not the opponent's pieces but the squares around their king. Which of them are occupied by their own pieces? Which do your pieces strike, including both checking pieces? If there are no free squares, it is mate. If there is one, see whether your next move can take it away too. That is how the mating puzzles below are built: the double check leaves the king one square, and the next move takes it away.
A double check forgives a lot. The front piece may stand where a pawn, the queen or even the king attacks it: it still cannot be taken, because the other piece goes on giving check. That is why the queen is sacrificed for the sake of a double check more often than for anything else. You wrote down the game Réti–Tartakower, in which White gave up the queen and then drove the king into mate with a double check by bishop and rook, in chapter 7.
White to move. Which knight moves from d4 give double check?
A knight attacks g7 from e6, e8, f5 and h5. From d4 it reaches two of them: e6 and f5. Each such move is a double check: the bishop along the diagonal and the knight with its jump. The other knight moves give a discovered check by the bishop.
Which of the two double checks is better? The one after which the knight attacks something as well. Work it out yourself.
White to move. Win the queen.
Ne6+: double check. The knight attacks the king on g7 and the queen on d8 as well, and the bishop on b2 checks along the long diagonal. The pawn on f7 cannot take the knight: the bishop would still be giving check. The king moves, and Nxd8. The move Nf5+ is a double check too, but from f5 the knight does not reach the queen.
A double check most often ends in mate when the king stands at the edge of the board or is hemmed in by its own pieces. Here are three such games.
White to move, a game on lichess.org, 2014. The black king on d8 stands on the d-file in front of the white rook on d1, with only the white bishop on d2 between them. Mate in two.
Bg5+: the bishop checks along the g5–d8 diagonal and the rook on d1 along the open file. Double check. The king has one square left, e8, and Rd8#: the bishop on g5 defends the rook and also covers e7. The pattern from Réti's Vienna game, repeated more than a hundred years later. Full game.
Black to move, a game on lichess.org, 2014. The white king is still in the centre on e1, and on the e-file between it and the rook on e8 there is only the black bishop on e7.
…Bb4+: the bishop checks along the b4–e1 diagonal and the rook on e8 along the file. Double check, and the king goes to f1. …Re1#: the bishop on b4 defends the rook, the rook itself covers e2, and the other squares around the king are occupied by White's knight and pawns. Full game.
White to move, a game on lichess.org, 2014. The white knight on e4 blocks the bishop on d3 from the king on h7. Mate in two.
Nf6+: the knight checks the king on h7, and the bishop on d3 checks along the open diagonal. Double check. The king cannot take the bishop on h6, since the queen on d2 defends it, and the bishop on d3 covers g6, so h8 is all that is left. Bg7#: the bishop checks from g7, the knight on f6 covers g8, and h7 is covered by the knight and the bishop on d3. Full game.
How not to fall for it
The danger of a discovered attack is that the threat is invisible. The piece that will strike has been standing in place for many moves, and the eye gets used to it. So look not only at what the opponent has just done but at their long-range pieces: rooks, bishops, queen. Which line does each of them stand on? What is further along that line, behind the first piece? If your king or queen stands behind one of the opponent's pieces, that is a loaded battery, and it can fire on any move.
Here is a typical mistake: the queen comes out to the centre and lands right on the line where a battery is waiting for it.
…Qd5: the queen came out to the centre and attacked the bishop on d3. But the bishop on d3 stands in front of the white queen on d1, and there is nothing else on the d-file between the queens.White plays Bxh7+: the bishop takes the pawn with check, the d-file opens, and after the king's reply Qxd5. Exactly what happened in the first puzzle of the chapter. The queen on d5 was not under attack when Black put it there, and that is what fooled them. Before every queen move to the centre it pays to ask: which line will it stand on, and is there an enemy long-range piece on that line, screened by one of its own? If there is, treat the queen as already attacked.
What can you do when a battery is aimed at you? The simplest thing is to take its target off the line: move the queen, step aside with the king, defend the piece. You can put another piece of yours on the line, and then uncovering it achieves nothing. You can attack the front piece of the battery or trade it off before it moves by itself. And it always helps to ask whether the front piece has a move with check: if it has none, the discovered attack is less dangerous, because you will have time to reply.
Sometimes knowledge from chapter 12 helps. The front piece of a battery may turn out to be pinned to its own king or queen. Then it cannot open the line, or can only at a heavy price. Pinning the front piece is one of the best ways to disarm a battery: the opponent is counting on their shot, and their gun is not loaded.
What's next
The fork, the pin, the skewer, the discovered attack: four ways to create two threats at once or catch a piece that has nowhere to go. But often none of them works on its own: a defender is in the way. It stands in place, covers an important square, and while it is there, the blow does not land. Then the defender has to be lured away, or, the other way round, an enemy piece has to be lured onto the square you need. That is deflection and decoy, the subject of the next chapter.