Part II · Tactics Chapter 13 of 40
The skewer and the x-ray
A pin turned inside out: the valuable piece stands in front, steps out of the attack and exposes the one behind it. We look at skewers through the king and the queen, where they turn up most often, when they fail, and what an x-ray is.
What to know first: 12 · The pin
What you will learn
- recognise a skewer: the valuable piece in front, another piece behind it on the same line
- look for a check with an undefended piece behind the king on the line, and remember it in the endgame
- see when a skewer wins nothing, and count the pieces that act through other pieces
A game on lichess.org, 2014, a rook endgame. White has a king on h5, a rook on g5 and a pawn on h3; Black has a king on f4 and a rook on a4. The rooks are far apart, and there seems to be nothing to attack. But the black king and the black rook stand on the same rank, the fourth, with nothing between them.
Put the white rook on that rank and it gives check. The king has to move, and when it does, the rank opens all the way to the rook on a4. Find White's move.
White to move, a game on lichess.org, 2014. The black king on f4 and the rook on a4 stand on the same rank.
Rg4+: the rook checks the king on f4, and behind the king on the same rank stands the rook on a4. The king cannot take the rook on g4, because the king on h5 defends it. The king leaves the fourth rank, and Rxa4. White has a rook and a pawn against a bare king. Full game.
The last chapter promised a pin turned inside out. Here it is. In a pin the valuable piece hid behind, and the piece in front of it could not move. Here the valuable piece stands in front. It can and must move, but as it moves, it exposes the one behind it.
What a skewer is
A skewer is an attack by a rook, bishop or queen on a valuable piece with another enemy piece behind it on the same line. In front stands the king, the queen or a rook. Behind stands something less valuable that is still worth having. The valuable piece may not or cannot afford to stay under attack, so it moves, and the attack goes straight through to the piece behind.
The parties are the same as in a pin: the attacking piece, the front piece and the back piece, all on one line. Only the order changes. In a pin the less valuable piece stands in front, and it does not pay to move it. In a skewer the more valuable piece stands in front, and it does not pay to leave it there. So the check you got into the habit of making in the last chapter is exactly the same: what stands behind a piece on the line of an enemy rook, bishop or queen? If the king stands behind the piece, the piece will not move, and you can attack it. If the king stands in front with a rook behind it, the king will move and expose the rook.
As with the pin, only long-range pieces skewer: the blow has to travel along the line through the square that has been vacated. A knight or a pawn cannot do that. The queen strikes along both straight lines and diagonals, so it has more skewers than any other piece. A rook skewers along ranks and files, a bishop along diagonals.
The English name, skewer, is the image of a kebab: the attacking piece threads two enemy pieces onto one line. The Russian name, "the through blow", says the same thing: the attack passes through the first piece to the second. The word x-ray, which we come to at the end of the chapter, comes from the same picture: a piece sees through another, like an X-ray beam.
White has two lines on the board: the rook on e1 strikes along the e-file, the bishop on g2 along the long diagonal. Which is a pin and which is a skewer?
Look at which is worth more, the front piece or the back one. The queen on e5 stands in front of the king and cannot move: that is a pin. The rook on d5 stands in front of the knight on b7; it is worth more, it will step away from the bishop, and the bishop will take the knight. That is a skewer.
Check straight through
The strongest skewer comes with check. A check has to be answered at once, and the opponent has no move left to save the back piece: to move it, defend it or block the line somewhere else. There are three answers to a check, as you know from chapter 5: move the king, block, or take the checking piece. If there is nothing to block with and the checker cannot be taken, the king moves, and the back piece is lost.
So the habit here is this. When the opponent's king stands on one line with one of their undefended pieces and there is nothing between them, look for a square on that line where you can arrive with check. Do it a little further from the king, so that it cannot take the attacking piece, or where one of your pieces defends it. Below are four positions from games: two checks along a rank, by a rook and by a queen, and two checks by a bishop along a diagonal.
Where do you look for such lines? The back rank, when the king has not castled or has come out from behind its pawns. The seventh and second ranks, where rooks arrive in the endgame. The long diagonals, once the pawns have left them. And any line the king has walked onto by itself, running from checks: a fleeing king often lands on one line with one of its own pieces, and the next check goes straight through.
White to move, a game on lichess.org, 2014. The black king on c8 and the rook on g8 stand on the back rank.
Ra8+: the rook checks along the eighth rank, and behind the king on c8 on the same rank stands the rook on g8. There is nothing to block with on b8. The king moves, and Rxg8. The rook on f7 stands right next to g8 but cannot defend it: it strikes along the f-file and the seventh rank. The check gave Black no time to put it on f8. Full game.
Black to move, a game on lichess.org, 2014. The white rook on a7 and the white king on d4 stand on the same diagonal.
…Bg1+: the bishop moves from h2 to g1 and checks along the g1–a7 diagonal. Behind the king on d4 on that diagonal, past c5 and b6, stands the rook on a7. White has nothing to block with, the king leaves the diagonal, and …Bxa7. Black is a bishop up, and the pawn on a3 is already close to its promotion square. Full game.
The back piece can be worth more than the attacker. Then the skewer wins the most of all: a bishop that checks the king and takes the queen behind it.
Black to move, a game on lichess.org, 2014. The white king on g2 and the queen on f1 stand side by side on one diagonal.
…Bh3+: the bishop goes from d7 to h3 and checks the king on g2, and behind the king on f1 stands the queen. The king cannot take the bishop: the queen on c8 covers h3, because the bishop opened the diagonal for it when it left d7. The king moves, and …Bxf1. White has given the queen for a bishop. Full game.
White to move, a game on lichess.org, 2014. The black king on d7 and the rook on h7 stand on the seventh rank with nothing between them.
Qb7+: the queen checks along the seventh rank, and behind the king on d7 stands the rook on h7. The only way to block is with the rook, …Rc7, but then Qxc7+, and the queen still reaches h7. The king moves, and Qxh7. Full game.
In all four positions the check came from a piece that could not be taken: it stood far from the king or was defended. And in all four the back piece was undefended. Those are the two conditions, and you have to check both before you give the check. What happens when the second one fails we look at below.
Through the queen
The front piece does not have to be the king. The queen cannot stand under attack from a bishop or a rook either: it is worth more than either of them. If a rook or an undefended minor piece stands behind the queen on the line, an attack on the queen wins it.
There is one difference from a check. The rules do not forbid the queen to stay under attack, and the opponent has more answers. The queen can take the attacking piece if it is undefended. It can move away so that it defends the back piece at the same time. Or it can step between the attacker and the back piece and stay on the line. So a skewer through the queen needs one move more of calculation: where will the queen go, and what will it defend from there?
And one more condition. If the front piece is defended, the attacker has to be cheaper than it. A queen that attacks a defended rook achieves nothing: the rook can stay where it is, because taking it means giving the queen for a rook. A rook that attacks a queen does achieve something, even if the queen is defended: standing under attack does not pay for the queen anyway. The more valuable the front piece, the less choice it has: the king must move, and the queen almost always does.
White to move, a game on lichess.org, 2014. The black queen on f6 and the rook on h8 stand on the same diagonal.
Bc3: the bishop attacks the queen on f6, and behind the queen, along the diagonal past g7, stands the rook on h8. The queen can take the bishop, but the knight on a2 covers c3, and that is the queen for a bishop. The queen moves away, and Bxh8. Black will take the bishop on h5 with the pawn on g6, so White has won the exchange: a rook for a bishop. Full game.
Sometimes there is not one piece behind the queen but a whole chain. Then the attack goes all the way through to the one that cannot be defended.
Black to move, a game on lichess.org, 2014. The white queen on c3, the knight on d2 and the rook on e1 stand on the same diagonal.
…Bb4: the bishop attacks the queen on c3; behind the queen is the knight on d2, and behind the knight the rook on e1. The queen needs to move so that it still defends the knight, which means c2 or d3, and the bishop on g6 covers both. The queen moves, …Bxd2, and the bishop, having taken the knight, attacks both rooks at once, on c1 and e1. Full game.
In the endgame
Most skewers happen in the endgame. There are few pieces, the lines are open, the kings have come out of hiding, and the rooks and queens strike across the whole board. In the endgame the king is an active piece and walks through the centre, so it often ends up on the same line as its own rook. Hence a simple rule for endings: do not put your king on the same rank, file or diagonal as your undefended rook with nothing between them when the opponent has a rook or a queen.
In a rook endgame a skewer often saves a game that looks lost. Here is Black: the white pawn is one step from queening, and an ordinary check will not stop it.
Black to move, a game on lichess.org, 2014. The white pawn on g7 is one step from queening, and the rook on h7 supports it. Save the game, and then some.
…Rh1+: a check along the h-file, and behind the king on h5 on the same file stands the rook on h7. The king moves, …Rxh7, and after g8=Q+ Kxg8 Black has a rook against a bare king. The white king could not go to g6, next to its rook: that square is next to the black king on f7, and kings may not stand side by side. Full game.
The same trick works the other way round. When you have a pawn on the seventh rank and your rook stands in front of it, on the promotion square, the rook has to get out of the way. If it does so with profit, a skewer wins the opponent's rook that guards the pawn from behind. Such endings are covered in detail in the chapter on rook endings; here we look only at the blow itself.
White to move. The rook on a8 blocks the path of its own pawn on a7, and the black rook on a2 holds the pawn from behind. The black king stands on f7, on the seventh rank. Clear the pawn's path.
Rh8: the rook leaves a8. If …Rxa7, then Rh7+: a check along the seventh rank, with the rook on a7 behind the king on f7, and once the king moves, Rxa7. If …Kg7, attacking the rook, then a8=Q, and after …Rxa8 Rxa8 White is a rook up. That leaves checks with the rook on a2, but the white king walks away from them towards its pawn, and sooner or later the pawn becomes a queen. Had the black king stood on g7 or h7, the trick would not have worked: it would have taken the rook on h8.
Skewers also happen often when a pawn promotes. When both sides are pushing pawns to queen, the one who queens first does not always win. A new queen appears on the edge of the board and strikes along long lines. If the opponent's king and queen stand on one of them, the new queen's very first move is a skewer.
So in a pawn race, count not only who reaches the last rank first, but also where the kings and the new queens will stand. If your king stands on one diagonal or rank with the square where the opponent will queen, and your future queen is on the same line, you risk losing it the moment it is born. Experienced players in such endings take the king off dangerous lines in advance, even if it costs a tempo.
White to move. Black has just made a queen on a1. The pawn on h7 is ready to become a queen too. Make sure the black queen does not live another move.
h8=Q+: the new queen checks along the long diagonal, and behind the king on d4 on the same diagonal stands the queen on a1. Black has nothing to block with: their queen stands on the far side of the king. The king moves, and Qxa1. Queen against bare king wins. Promoting to a bishop also gives check and wins the queen, but after Bxa1 White has a bishop against a king, and that is a draw.
When the skewer fails
A skewer looks spectacular, and so it is easy to play one where it gains nothing. Check three things.
- The back piece is undefended or worth more than the attacker. If a defended knight stands behind the king and the queen gives the check, taking the knight means giving the queen for a knight. The check has won nothing.
- The front piece cannot defend the back one as it moves. If the king stands next to its rook, it will step to a square next to the rook and defend it. Then the capture is just a trade.
- The attacking piece cannot be taken, and there is nothing to block with. This is the first thing the opponent looks for, and you have already checked it in the puzzles above.
White to move. The check Ra8+ has the bishop on g8 behind the king on c8. What does White win?
The back piece is defended and worth less than the attacker. After Ra8+ Kd7 Rxg8 Nxg8 White has given a rook for a bishop, that is, lost the exchange. A skewer wins only if the back piece is undefended or worth more than the piece that takes it.
White to move. The check Rd5+ has the rook on h5 behind the king on g5. What does White win?
The king stands right next to its rook. As it leaves the fifth rank, it can step to a square next to h5, and after Rxh5 the king takes the rook back: it is just a trade. A skewer works when there is at least one empty square between the front piece and the back one.
These two questions also show how to defend against a skewer. Keep your king near your pieces, or at least off an open line it shares with an undefended rook. Defend pieces that stand on one line with your king or queen. And in the endgame, when the opponent's rook roams the whole board, check before every king move: is the king stepping onto a square from which the next check goes straight through?
The x-ray
A long-range piece strikes as far as the first piece in its path. But it keeps in mind what stands behind that piece too: as soon as the front piece moves or is taken, the line opens. This action through a piece is called an x-ray. A skewer is a special case: a blow through the king or the queen that shows itself once they move.
The x-ray turns up most often in exchanges on an open file. Two of the opponent's rooks stand one behind the other, you take the front one, the back one takes back, and it turns out that your second rook was looking at that square through the opponent's piece. The count of attackers and defenders that you have kept since chapter 2 has to include such hidden attacks as well. Look at two positions.
Black to move, a game on lichess.org, 2014. The white rook on d2 defends d1. But look at what stands behind it on the d-file.
…Rxd1+: the rook on a1 takes the rook on d1 with check. White replies Rxd1, and then …Rxd1+: the rook on d8 was looking at d1 all along through the white rook on d2. As soon as that rook went to d1, the file opened. Black has a rook against a bishop. Full game.
White to move, a game on lichess.org, 2014. The black rook on e8 is defended by the rook on e7. Count how many white pieces really attack e8.
Qxe8+: the queen takes the rook on e8 along the a4–e8 diagonal. After …Rxe8 the white rook on e4 takes, Rxe8+: it was looking at e8 through the rook on e7, and when that rook went to e8, the blow was uncovered. White has given the queen for two rooks, and after …Qc8 Rxc8+ Kxc8 White has a rook and a knight against a bishop. Full game.
In both positions the x-ray was hidden behind an enemy piece. A defender that stands in front of your rook on the same line does not yet make the square defended: as soon as it moves, your rook comes to life. Check this in every exchange on an open file. Count not only the pieces that attack the square now, but also those standing behind them that will join in after the first capture.
An x-ray can also run through your own piece. From chapter 2 you know the battery and doubled rooks: the back piece defends the front one and looks through it further up the line. If the front rook takes something on that file and is taken, the back one takes back. This is how rooks and the queen line up on an open file before they invade the opponent's camp along it. We come to that in the chapter on open files.
What's next
In the pin, in the skewer and in the x-ray, one piece stands in front of another on a line, and the blow waits for the front piece to move. So far the front piece has been the opponent's. What if it is yours? You move it off the line yourself, the long-range piece behind it gets free play, and meanwhile the piece that moved does something of its own: attacks, captures, gives check. Two threats with one move, and one of them comes as a surprise. That is the discovered attack, and when both pieces give check at once, it is double check. They are the subject of the next chapter.