Part II · Tactics Chapter 15 of 40
Deflection and decoy
A defender stands in place, and the blow does not land. Then it is lured away with a sacrifice or a check. Or the other way round: an enemy piece is lured onto a square where a fork or mate awaits it. We look at both techniques and how to find them.
What to know first: 11 · Double attack and the fork
What you will learn
- find the piece that holds the defence and the move that drives it from its post
- lure the king or queen onto a square where a fork, a discovered check or mate awaits
- tell deflection from decoy and calculate a sacrifice to the end
A game on lichess.org, 2014. The white rook on b1 looks up the file at the black rook on b6, but it cannot take it yet: the pawn on c7 defends the rook, and after the exchange White would win nothing. Exactly one pawn is in the way. If it disappeared somewhere, the rook on b6 would be hanging.
The pawn will not leave by itself. But it can be made to: if a white piece lands with check on a square the pawn attacks, the pawn will have to take it. Find such a move.
White to move, a game on lichess.org, 2014. The rook on b6 is defended only by the pawn on c7.
Nd6+: the knight checks the king on c8 and attacks the queen on e8 as well. Black cannot leave the knight alive, and the pawn takes it: …cxd6. But that pawn was defending the rook on b6, and once it left c7, it stopped. Rxb6: the rook on b1 takes along the file the knight cleared when it left b5. White has given a knight for a rook. Full game.
The knight in this puzzle was bait. It could win nothing by itself, but it forced the pawn off its post. And the pawn had only one job: guarding the rook. That is how deflection works, and it is the first half of the chapter.
Two techniques, one idea
In the last few chapters we looked for double attacks: the fork, the pin, the skewer, the discovered attack. Often such a blow is almost ready, but one enemy piece spoils it. It defends what you want to take, or covers the square you want to reach, or stands where you would rather it did not. The techniques in this chapter rearrange the opponent's pieces by force.
Deflection drives an enemy piece away from where it is needed. It was defending a piece, a square or a line; it is forced to take a sacrifice, to get out of check or to escape a threat, and the defence is gone.
Decoy does the opposite: it lures an enemy piece to where you need it. Most often that is the king or the queen: a sacrifice brings them onto a square where a fork, a pin or mate is waiting.
Both ideas rest on the same thing: the opponent is obliged to reply with a particular move. To a check, they must move, block or capture. To a queen sacrifice, they must take the queen, or they will be a queen down. If the opponent has only one reply, you know where their piece will be after it, and you can prepare the blow in advance. Deflection looks at where the piece leaves from. Decoy looks at where it arrives. Often it is the same move seen from two sides.
You have already met both techniques, just without names. In chapter 11 a white rook gave itself up on c6: the black rook took it and landed on a square where the bishop attacked it and the king at once, with check. That was a decoy into a fork. And in the first puzzle of chapter 12 White defended the queen with a knight without noticing that the knight was pinned: there the pin did the deflection's work by itself, the defender was in place but could not defend.
The difference from what awaits you in the next chapter is simple too. There the defender is captured, or caught out because it has two jobs at once. Here it is neither captured nor caught out, but lured away.
Deflection
Deflection starts with a question: who is in the way? Look at the blow you would like to strike and find the enemy piece that spoils it. Then find a move that piece is obliged to answer: a check it has to block, a sacrifice it has to take, a threat it has to escape. If there is such a move, the defender leaves and the blow gets through.
There are four ways to drive a defender off, and you will meet all of them in this chapter. A sacrifice: you put a piece where precisely the defender has to take it, like the knight on d6 in the first puzzle. A check: the defender blocks it, or the king itself steps out of check and abandons what it was defending. A threat: an attack on the defender by a cheaper piece, after which it does not pay to stay put. And an exchange: you trade off a piece the defender has to recapture, and it ends up on another square. The more forcing the move, the more reliable the deflection. A check is the most forcing of all, because it allows the fewest replies.
White to move. The rook on d1 would like to take the rook on d8, and that would be mate: the black king is shut in on the back rank. Which black piece prevents it?
After Rxd8 the rook on f8 takes back, …Rxd8, and instead of mate there is a trade. The rook on f8 is the only defender. For the mate to work, it has to be driven off the eighth rank.
It is driven off with a check. If you check the king along a diagonal that only the rook can block, the rook will block it, but it will leave the eighth rank.
White to move, a game on lichess.org, 2014. Mate in two.
Bxe6+: the bishop takes the pawn with check along the e6–g8 diagonal. The king has nowhere to go: the bishop covers f7, the pawn on h6 covers g7. Nothing can take the bishop; the pawn on e5 blocks the queen. The only block is with the rook: …Rf7. The rook has left the eighth rank, and Rxd8#. Full game.
Deflection does not always need a sacrifice. Sometimes a check the defender must step away from is enough, especially when the defender is the king itself. The king defends the pieces around it, but it moves out of check, and what it was defending is left alone.
White to move, a game on lichess.org, 2014. The black king on e7 defends the pawn on f6, and the knight on g4 is already aiming at it.
Rd7+: the rook checks along the seventh rank. The king cannot take it, because the pawn on e6 defends it. The king leaves e7, and Nxf6: the pawn on f6 has been left undefended. Now the knight on f6 and the rook on d7 escort the pawn on e6 towards its promotion square. Full game.
A piece can defend a square or a line as well as another piece. A rook on a file defends everything on it. Deflect the rook, and the file is left without an owner. Often the deflecting move also clears the way for one of your own pieces: that happened in the first puzzle, where the knight left b5 and opened the file for the rook. Here is another such case.
White to move, a game on lichess.org, 2014. The black queen on c2 is defended by the rook on c8. The white queen on e4 is looking at c2, but White's own rook on d3 is in the way.
Rd8+: the rook checks along the eighth rank. Black can take it only with the rook, …Rxd8, and then that rook has left the c-file. And the rook from d3, by going to d8, opened the diagonal to c2 for the queen on e4: Qxc2. If the king steps to h7 instead of capturing, White takes the rook on c8, and the queen on c2 is still under attack. Full game.
The rook on d3 did two jobs here with one move. It drove the defender off the c-file and cleared a line for its own queen. The second idea is called line clearance, and it is a technique in its own right. Strong moves often combine several ideas at once, which is why the names of techniques are not boxes into which every move must be sorted, but words that help you see them.
In the endgame, deflection most often helps a pawn through to queen. An enemy rook stands in front of the passed pawn and guards the promotion square. Attack it with your rook so that it can neither leave the square nor take the pawn, and the defender is gone. In the diagram below White plays Rc8: the rook lands next to the rook on b8 and attacks it. If …Rxc8, then bxc8=Q. If the rook leaves b8, the pawn goes through by itself. Black cannot take the pawn on b7: the pawn on a6 defends it.
Decoy
With a decoy the question is different: where would you like the enemy piece to stand? The king, on a square where it can be mated or forked. The queen, on a square where a knight or a pawn can take it. Then look for a sacrifice the opponent is obliged to take with exactly that piece. If the sacrifice is made on the fatal square, it brings the piece there by itself.
The king is lured most often, and most often for mate. A king sheltered by pawns is safe as long as it stays behind them. A sacrifice drags it one square forward or sideways, and there nothing shields it any more: your pieces cover the squares around it, while its own pawns take away its retreat. A queen sacrifice for mate looks beautiful, but behind it lies simple arithmetic: if mate is unavoidable after the capture, the price of the queen does not matter.
Black to move, a game on lichess.org, 2014. The white king on h2 is sheltered by the pawns on g3 and h3. Mate in two.
…Qxh3+: the queen takes the pawn on h3 and gives itself up. If the king does not take it and goes to g1, then …Qg2#. The king takes, Kxh3, and stands on the open h-file. …Rh6#: the pawn on f5 covers g4, the pawn on f3 covers g2, and the rook itself covers h2 and h4. Full game.
White to move, a game on lichess.org, 2014. The knight on f8 holds Black's back rank. Mate in two.
Rxf8+: the rook takes the knight with check, and the king has to take it: …Kxf8. Now the king stands on f8, and Qd8#: the queen checks along the eighth rank and covers e7, while f7 and g7 are occupied by Black's own pawns. The rook move did two things at once here: it removed the defender and lured the king to f8. Full game.
The king is lured not only into mate. If the king lands on a square where it can be checked with a fork, that wins too. The queen is lured even more often: it is worth more than anything else and falls for forks by knights and pawns. The scheme is this: you give up a piece on a square the enemy queen attacks and your knight or pawn already has in its sights. The queen takes, and the next move is a fork.
To see such squares, it helps to know the geometry of forks from chapter 11. A knight hits the king and the queen at once if they stand at its "distance": on squares of the same colour, two or three squares apart. A pawn hits two pieces standing a square apart on the same rank in front of it. If the enemy king is well placed for a fork and the queen is not, look for a sacrifice on the square the queen would have to reach to walk into it.
White to move, a game on lichess.org, 2014. The white knight on f5 covers e7, and from e7 a knight reaches both g8 and c8.
Rxc8+: the rook takes the knight on c8 with check. The queen takes the rook, …Qxc8, and lands on exactly the square White wants. Ne7+: a fork of the king on g8 and the queen on c8. The king moves, Nxc8. In the end White gave a rook and took a knight and the queen. Had the king stepped out of check to h7 or f7, White would have taken the queen on c3 with the rook. Full game.
A pawn fork pays even better than a knight's: the pawn is worth one point, so any piece it takes is pure profit. In the next puzzle the pawn fork is half ready: the king already stands next to the striking square, and a rook sacrifice brings the queen there. See where the white queen ends up if it takes the rook.
Black to move, a game on lichess.org, 2014. The white king on c3 stands in front of the black pawn on d5. If the white queen stood on e3, a pawn on d4 would hit both.
…Rxe3+: the rook takes the bishop with check. White takes with the queen, Qxe3, and the queen lands on e3. Now the king on c3 and the queen on e3 stand on either side of d4. …d4+: the pawn checks the king on c3 and attacks the queen on e3. The king moves, …dxe3. Black has given a rook for a bishop and the queen. Full game.
A decoy goes well with the discovered check from the last chapter. A sacrifice puts the king on a line where your rook or bishop stands behind one of your pieces. The front piece's next move uncovers check and takes something along the way.
Black to move, a game on lichess.org, 2014. The black rook on f8 looks down the f-file, blocked by its own bishop on f7. The white queen on c6 is undefended.
…Qxf1+: the queen takes the rook on f1, and the king has to take it: Kxf1. Now the king stands on the f-file, below the rook on f8, with only the black bishop between them. …Be8+: the bishop leaves the file, the rook gives check, and the bishop attacks the queen on c6. White can block with the queen, Qf6, but then the rook takes it. The king moves, …Bxc6. Black gave the queen for a rook and took the queen. Full game.
In the last puzzle Black sacrificed the queen on f1. What do you call that sacrifice?
Look at what matters in the position after the sacrifice. If it matters that the enemy piece left its square, it is a deflection. If it matters that it arrived on a new square, it is a decoy. On g1 the king was in nobody's way, but on f1 it stood below the rook: that is a decoy.
How to look for them
Both techniques need a sacrifice or at least a check, and so they are easy to miss: there seems to be no reason to give anything away. It helps to make a habit of asking two things in every sharp position.
- What is in my way? Find a blow that almost works: a mate, a fork, a capture. See which enemy piece spoils it. If there is only one, look for a move that drives it away.
- Where do I need their piece? Find a square where the enemy king or queen would perish: under a fork, under a discovered check, in a mating net. If you have a sacrifice on that square that the opponent is obliged to take, the blow is ready.
Then calculate to the end, and calculate the opponent's replies, not just the one you like. A sacrifice is a move after which you have less material. If the opponent can decline it, or step out of check onto a different square, or take with the wrong piece, the calculation collapses. The players who made the moves in the puzzles above had to check every reply: in the puzzle with the rook on c8 the king could go to h7, and then White simply took the queen on c3; in the puzzle on h3 the king could decline the queen, and then came mate on g2.
The price of the sacrifice also has to be weighed against what you get. Mate pays for any sacrifice. A fork of king and queen pays for a rook. But if a decoy wins only a pawn and you gave a knight for it, it is a mistake, however pretty it looks. The piece values from chapter 8 still apply here.
Finally, remember that the opponent has a choice too. They can decline a deflecting sacrifice if taking it is worse than losing what the defender protects. Then your sacrifice is left hanging, and you lose a piece for nothing. That is why the best deflections and decoys come with check or with a threat of mate: the opponent has no right to refuse.
Defending against these techniques is harder than against a fork: the threat is not on the board yet, it appears after the sacrifice. A simple rule helps. If one of your pieces is the only defender of an important square or piece, that is a weakness, even when everything is defended. Add a second defender in advance, and deflection loses its point. And a king with no free square is a ready target for a decoy and a back-rank mate. A free square for the king, the "luft" that the chapter on mating patterns will cover in detail, protects against that as well.
What's next
Deflection drives a defender away by force. But sometimes the defender can simply be taken, and then whatever it was defending is left hanging. And sometimes there is one defender with two jobs, and it cannot do both at once. That is removing the defender and overloading, the subject of the next chapter.