A black-and-white chessboard that suddenly swells into a ball; wavy stripes that make the canvas tremble and swim. Op art, the optical art of the 1960s, works not with a subject but with seeing itself: a simple regular figure, slightly distorted, makes the brain perceive volume and motion that are not there. Its tricks live on in fabrics, record sleeves, advertising and logos.
How it works
The layer builds a regular “Figure” (checkerboard, stripes, waves, concentric squares or rings) in “Colour A” and “Colour B”; “Frequency” sets cells or stripes across the short side. Then “Lenses” bend the plane. Inside a lens the sampling point is pulled towards the centre, so the pattern looks magnified and bulges; a negative “Lens strength” sinks it into a hollow, and “Twist” turns it. The effect fades out at the rim, so nothing tears.
The brain reads the squeezing and stretching of a regular texture as a tilting surface (the texture gradient, a strong depth cue) and sees a sphere. “Waves” follow Bridget Riley: stripes swing along a sine whose amplitude drifts across the canvas. Edges are antialiased, and detail finer than two pixels fades to a flat mid-tone instead of breeding false moiré. “Sharpness” below 1 softens the steps into sine transitions. “Colour B” defaults to the background, which stays transparent for layering. In animation the figure scrolls whole periods per loop while the lenses circle.
A bit of history
Victor Vasarely, a Hungarian working in Paris, painted zebras of pure stripes in the 1930s and is often called the father of op art; his Vega series, checkerboards swollen from inside by a sphere, is the direct ancestor of this layer’s lenses. In 1961 Bridget Riley painted Movement in Squares, a checkerboard whose squares narrow into thin strips towards the middle, and in 1964 the wavy-lined Current. Time magazine coined “op art” in 1964, and in 1965 the Museum of Modern Art’s show The Responsive Eye put Riley’s Current on its catalogue cover. Op patterns soon flooded fashion, much to Riley’s annoyance.
What to tweak
- “Checkerboard”, one lens, “Lens strength” at 0.85: Vasarely’s Vega. A negative strength makes a funnel.
- “Waves” with “Lenses” at 0 and “Frequency” at 20–30: a canvas in Riley’s spirit.
- “Rings” with “Twist” at 0.5–1 wind into a hypnotic spiral.
- Fine high-contrast stripes can flicker in video and bother people sensitive to flashing patterns; for animation, lower “Sharpness” or “Frequency”.
- Put a “Mesh gradient” under the figure: colour glows through the transparent B cells, and “Gradient” repaints the A cells too.