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Chapter 4 of 14
The white corners
One trick, repeated the right number of times, finishes the entire white layer.
Four holes in the white layer
The cross is in, but the gaps between its arms are empty. On this cube all four white corners are loitering in the top layer (they're highlighted). Once each one reaches its spot, the white face will be complete, and every side will have a bottom row of three stickers matching its center.
One technique does the whole job: the sexy move from chapter 2. All you need to know is where each corner goes and how many times to repeat the move.
It doesn't matter which corner you start with. Pick any white corner in the top layer; they're easy to spot, with a white sticker facing up or out to the side. You place the corners one at a time, and they don't get in each other's way.
Where a corner lives
To keep things easy to follow, let's take a cube where three white corners are already home and deal with the fourth. Read its colors: white, green and orange. Its spot, then, is on the bottom where the white, green and orange centers meet: front right, bottom layer.
The routine never changes. First turn the top until the corner sits directly above its spot. Then turn the whole cube around its vertical axis (y, y′ or y2, depending on where the spot is) to bring the spot to the front right. Yellow stays on top. The sexy move always works at the front right: spot below, corner directly above it.
Here the corner is already hovering over its home. All that's left is to see which way its white sticker faces.
And what if there are no white corners on top, but the layer still isn't finished? Then a corner is stuck down below. We'll come to its rescue a little further on.
White facing right: one sexy move
This corner's white sticker faces right. Play R U R' U' once, and the corner dives into its spot and lands white side down. That's it.
Notice that the sexy move leaves the other white pieces alone: the cross and the neighboring corners stay put. In the whole bottom layer it touches just one spot, the front right. That's why you can place the corners one by one without fear of wrecking the ones you've finished.
Why does it work? R lifts the right side of the cube, cross edge and all, but R' sets it straight back down. In between, U can carry off only pieces in the top layer, and U' brings them back. Whatever R lifted, R' lowers again, except for the pieces U managed to swap out along the way. On the bottom there's exactly one such piece: the front right corner.
↓ scroll and the cube plays the moves
White facing you: five times
This corner's white sticker faces front, and one sexy move won't cut it. Follow the corner as the cube plays the sequence. After the first sexy move it dives down but sits twisted. After the second it pops back up, now with white facing up. After the fourth it's on top again, white facing right. The fifth sends it home.
That's the whole secret: every two sexy moves, the corner dives, resurfaces and twists by a third of a turn. The white sticker travels around a circle: front, up, right, and then home.
↓ scroll and the cube plays the moves
White facing up: three times
A corner with white facing up is already partway around the same circle: up, right, home. That makes three sexy moves.
Put it all together and you get the rule: right: one; up: three; facing you: five. But you don't actually have to count. Just repeat the sexy move until the corner settles into its spot white side down. You'll never need more than five.
↓ scroll and the cube plays the moves
A corner stuck on the bottom
Sometimes a white corner is already on the bottom but in bad shape: sitting in another corner's spot, or in its own spot but twisted. Here the white-green-orange corner is home, but its white sticker faces front.
The fix is simple. Hold the cube so this corner is at the bottom front right, and play one sexy move. The corner pops up to the top, in this case right above its spot, white facing up. From there, follow the rule: three more sexy moves.
If the stuck corner belongs somewhere else, kick it out the same way, then turn the top to bring it over its own home.
↓ scroll and the cube plays the moves
Where people trip up
- Turning the top between sexy moves. Each sexy move is one unit, with its U′ already built in at the end. An extra turn of the top carries the corner away from the work spot.
- Working in the wrong corner. The sexy move fills only the front-right spot. Before you start, turn the whole cube so the corner's spot is at the front right.
- Flipping the cube over. Yellow always stays on top; we're building the white layer on the bottom.
- Giving up halfway through. In the middle of a sequence the cube looks broken. It's supposed to.
- Mixing up spots. The white-green-red corner belongs at the front left, not the front right. Before you start, check all three of the corner's colors against the three centers around the spot.
And the ultimate safety net: if you lose count, just keep going. Six sexy moves in a row put everything back where it was, so the corner is bound to pass through the right position.
Try it yourself: a corner on top
Three white corners are already home. The fourth, white-green-orange, is up on top but far from its spot. Turn the top to bring it directly over its home, check which way the white sticker faces, and play the right number of sexy moves.
🧩 Try it yourself
Solve the whole white layer.
🎉 Nailed it! Keep scrolling.
Try it yourself: a stuck corner
This time the corner is in its own spot, but twisted. Pop it out with one sexy move, look at the white sticker and finish the job.
🧩 Try it yourself
Solve the whole white layer.
🎉 Nailed it! Keep scrolling.
Next: the middle layer
The white layer is done. The white face is on the bottom, and on each side a bottom row of three stickers sits under a center of the same color. Row and center together make an upside-down T. Remember that shape; you'll need it very soon.
A third of the cube is solved. Next up is the middle layer: four edges with neither white nor yellow on them. They call for two new algorithms, and the two are mirror twins.
Contents
- How the cube works
- The language of turns
- The daisy and the white cross
- The white corners
- The second layer
- The yellow cross
- Lining up the yellow cross
- Putting the corners in place
- The final twist
- F2L: pairs, not layers
- F2L: building a pair
- F2L: stuck pieces and all four pairs
- CFOP: how the champions do it
- God's number: how a computer thinks