← Rubik's Cube RU

Textbook and solver

Let's solve it together

Turn the cube with your finger, read nine short chapters — and by the end of the evening you will solve it yourself. Already holding a scrambled one? Show it to us and we will walk through the solution, naming every trick.

  • 43 quintillion positions
  • 20 moves always suffice
  • 7 steps for a beginner

Drag a sticker to turn a layer. Drag beside the cube to turn the whole cube. Keyboard: U R F D L B, with Shift for the reverse.

The textbook

Eleven chapters, from what's inside the cube to God's number. The cube in every chapter is alive — turn it, and solve the exercises yourself.

  1. 1 How the cube works Before you turn a single face, let's look inside — the cube has just three kinds of pieces, and every one of them has its own place. ✓
  2. 2 The language of turns Six letters, a prime and a 2 — that's all it takes to write down any solve. ✓
  3. 3 The daisy and the white cross Four white petals around a yellow heart, and your first layer is already under way. ✓
  4. 4 The white corners One move, repeated the right number of times, and the whole white layer is done. ✓
  5. 5 The second layer An upside-down T, two mirror-image algorithms, and two thirds of the cube are solved. ✓
  6. 6 The yellow cross Look only at the yellow — dot, L-shape, line — and let one algorithm carry you from pattern to pattern. ✓
  7. 7 Edges of the yellow cross The cross is already yellow — now each of its edges has to sit under its own center. ✓
  8. 8 Putting the corners in place The corners can still be twisted any which way — for now, all that matters is that each one sits in its own spot. ✓
  9. 9 The final twist The strangest step in the course — the bottom falls apart and then rebuilds itself, and that's not luck but a law. ✓
  10. 10 CFOP — how the champions solve The same layers, only in bigger blocks — the cross is planned in advance, pairs go in whole, and the last layer takes just two looks. ✓
  11. 11 God's number — how a computer thinks Forty-three quintillion positions, and not one of them more than twenty moves from solved — how we found out, and how a computer finds the way. ✓

Three ways to solve the same cube

The same scrambled cube can be solved in very different ways. Show yours and compare.

≈160 moves

Beginner

Layer by layer: the daisy, the cross, the sexy move. Long, but every algorithm is short and makes sense.

≈55 moves

Like the champions — CFOP

Cross, F2L pairs, OLL and PLL. The method behind seconds-long solves — with every case named.

≈20 moves

Like a computer

Kociemba's two-phase algorithm: close to the shortest possible solution. No human learns it, but it's mesmerizing to watch.

Compare on your cube

Algorithm library All 57 OLL and 21 PLL — with names, diagrams and animation. →