≈160 moves
Beginner
Layer by layer: the daisy, the cross, the sexy move. It takes a while, but every algorithm is short and makes sense.
Textbook and solver
Turn the cube with your finger, read the first nine chapters, and within an evening you’ll be solving it yourself. Already holding a scrambled one? Show it to us and we’ll walk you through the solution, naming every trick along the way.
Your browser can’t draw 3D here, so here’s the net instead.
Drag a sticker to turn a layer; drag outside the cube to turn the whole thing. On a keyboard: U R F D L B, plus Shift to turn the other way.
Tap the cube to pick it up: drag a sticker to turn a layer, or drag outside the cube to turn the whole thing. Tap “Done” and the page scrolls again.
Solved! 🎉
Fourteen chapters, from what’s inside the cube to God’s number. Every chapter has a live cube: turn it as you read and solve the exercises yourself.
One scrambled cube, four very different solutions. Show us yours and compare.
≈160 moves
Layer by layer: the daisy, the cross, the sexy move. It takes a while, but every algorithm is short and makes sense.
≈75 moves
The bridge from beginner to CFOP: a white cross without the daisy, corner–edge pairs built by eye, the last layer in four looks.
≈55 moves
Cross, F2L pairs, OLL and PLL: the method behind solves that take seconds, with every case named.
≈20 moves
Kociemba’s two-phase algorithm: close to the shortest possible solution. No human could learn it, but it’s mesmerizing to watch.