← Rubik's Cube RU

Chapter 3 of 11

The daisy and the white cross

Four white petals around a yellow heart, and your first layer is already under way.

Where the solve begins

We'll solve the cube layer by layer: the white bottom first, then the middle layer, then the yellow top. The white layer starts with four white edges. Together they make a cross, the skeleton of the bottom face.

Building that cross directly on the bottom is awkward. You can't see the bottom, so you end up tilting the cube back and forth. Let's cheat instead. First we'll gather the white edges on top, around the yellow center, where everything is in plain view, and then send each one down with a single turn.

The four white edges and the yellow center are highlighted. The edges are scattered across all three layers — perfectly normal for a scrambled cube.

The daisy

Here's the goal of step one. The yellow center is the heart of the flower; the four white edges around it are the petals, all white side up. Ignore every other piece for now, and don't worry about the color of each petal's second sticker either.

The golden rule of the daisy: don't knock off a petal you've already placed. You can turn the top as much as you like — U just spins the whole flower. But when a side face turns, it drags its top edge down with it. So before every lift, turn the top until the spot above the face you're about to turn is empty.

A petal from the middle layer

This is the most common case. The white-blue edge sits in the middle layer at the front right, white sticker facing you. An R would lift it straight to the top — but that spot already holds a petal, and R would drag it down.

So first U', which leaves an empty spot above the right face. Now R, and the new petal arrives white side up.

Which face do you turn? The one that holds the edge's colored sticker. Here white faces front and blue faces right, so you turn the right face. If white faced right, you'd lift the edge with the front face instead: F'.

A petal on the bottom, white side down

The white-red edge lies on the bottom at the front, white sticker facing down. A half turn lifts it: F2 swings the edge up to the top, where it lands white side up.

But first, check that the top front spot is free. Here it isn't — a petal is already sitting there, and F2 would simply trade it for the new one. One goes down, one comes up, and the score stays the same. So U brings an empty spot to the front, and only then do you play F2.

A petal facing sideways

The white-green edge is on the bottom at the front, but its white sticker faces you instead of the floor. F2 won't help here: the petal would arrive with white facing sideways. The trick is to move the edge into the middle layer with one turn and then treat it like the first case.

F carries the edge to the left, into the middle layer. The top front spot is empty, so nothing gets broken. Then U clears the top left spot, and L' lifts the petal into place.

A white edge on top that faces sideways gets the same treatment: turn its face to drop the edge into the middle layer, then do the familiar lift.

Try it yourself: the daisy

This is the cube we started the chapter with, and it has every case at once: an edge in the middle layer, an edge on top with white facing sideways, an edge on the bottom with white facing down and another on the bottom with white facing sideways. Build the daisy.

Take your time. Before you turn any side face, glance up: is there a petal sitting above it? If so, first turn the top with U, U' or U2.

Stuck? Here's one solution: R' F' U R U R2. It's a crafty one — the very first turn lifts a petal and, as a bonus, moves another edge somewhere handier.

🧩 Try it yourself

Build the daisy: four white petals around the yellow center.

From daisy to cross

Now the petals go down — not just anywhere, but each to its own center. Look at a petal's second sticker, the one on the side. Turn the top until that sticker matches the center below it, so you see a little column of two matching colors. Then give that face a half turn, and the petal drops to the bottom, white side down.

In our daisy a single U lines up two petals at once: red above the red center on the left, orange above the orange center on the right. R2, L2 — and two arms of the cross are done. Then U2 matches green with green and blue with blue: F2, B2.

Why the cross comes out right

A half turn carries an edge from the top to the bottom without ever taking it off its face. The side sticker stays on that face the whole way: if it matched the center at the top, it still matches at the bottom. The white sticker, which faced up, now faces down. So the cross comes out right the first time: white underneath, and on every side an edge sitting below the center of the same color.

Where people trip up:

  • dropping a petal without checking its color. The cross is white underneath, but the sides don't match (remember the fake white face from chapter 1?);
  • lifting an edge with a turn that knocks off a finished petal, then wondering why they're back to three;
  • turning the whole cube to line things up instead of the top. Only U does the aligning: the centers stay put, the petals travel.

Try it yourself: the white cross

The daisy is ready. Now turn it into a cross. For each petal: turn the top until its side sticker matches the center, then give that face a half turn. The task counts as done when all four white edges are on the bottom and the colors on the sides match.

🧩 Try it yourself

Make the white cross on the bottom — side colors matching their centers.

Next: the corners

With the white cross in place, the cube is no longer chaos — it has a foundation. But there are gaping holes between the arms of the cross. Four white corners belong there, and right now they're somewhere up on top.

In the next chapter you'll put every one of them in place with a single technique. You already know it: the sexy move.

Contents
  1. How the cube works
  2. The language of turns
  3. The daisy and the white cross
  4. The white corners
  5. The second layer
  6. The yellow cross
  7. Edges of the yellow cross
  8. Putting the corners in place
  9. The final twist
  10. CFOP — how the champions solve
  11. God's number — how a computer thinks