About color schemes
A color scheme is a rule for combining colors based on their position on the wheel. Palettes built this way feel natural to the eye and help you put together clean interfaces, illustrations and brand systems. Here are the six classic schemes and what each is good for.
Complementary
Two colors directly opposite each other on the wheel (180°). Maximum contrast — the eye snaps to it instantly. Works for accents: a base UI color plus a punchy CTA button. Don't overuse it: too much pure complementary contrast tires the eye fast.
Analogous
Neighboring hues on the wheel (±30°). A calm scheme with natural transitions — think sunset or foliage. Good for backgrounds, nature illustrations and soft UI. Pick one as the lead and let the others support it.
Triadic
Three hues evenly spaced around the wheel (120° apart). Vibrant and balanced: one color leads, the other two add accents. Popular in illustrations, games and playful interfaces.
Tetradic
Four colors arranged as two complementary pairs. A rich palette, but it needs balance: one color leads, the rest support. Harder to pull off than triadic — easy to overload the composition.
Split-complementary
A base color plus the two neighbors of its opposite (180° ± 30°). Keeps most of the complementary contrast but feels softer and less aggressive. A safe pick for UI and branding when you want a noticeable but not loud accent.
Monochromatic
A single hue in different lightness and saturation. Minimal and elegant. Great for content-driven interfaces with strong typography — common in material and flat design.